Privacy

Plainly, without the lawyer voice: here is everything ProAim knows about you, why it needs to, and how to make it forget.

Who runs this

ProAim is made and operated by one person, Alex Wilkinson, in Canada. There is no company behind it, no advertising network in it, and no analytics or tracking scripts on this site.

Your ProAim account holds no name, no email address, no phone number and no payment details - nothing that identifies you as a person. It is a username you invented and a hash that recognises your Google sign-in. The one thing here that can point at a real person is the IP address your connection comes from, which any internet service sees and which is covered further down.

What the account stores

Signing in uses your Google account, and we ask Google for the least it can give: a single identifier that says you are the same person who signed in last time. We do not receive your email address, your name, or your photo, and we never see your password. Signing in gives us no access to your Gmail, Drive, contacts, or payment methods.

Even that identifier is not stored as-is. It is put through a one-way hash before it is written down, so what sits in the database cannot be turned back into your Google account by us or by anyone who ever stole the file. It is only good for recognising you at the next sign-in.

You choose a ProAim username when you first sign in. It is permanent, it is public, and it is what appears in game and on the ladder. It is the only name we have for you.

The flip side of holding nothing: if you lose access to your Google account, your ProAim account goes with it. There is no recovery, because there is nothing we could check you against.

What playing records

Every match on an official server is recorded: the map, the mode, the result, and per-player numbers like kills, deaths, damage, accuracy and the derived skill rating. This is the ladder, and it is public by design.

The game servers also record aim and movement telemetry from your matches - things like how long you took to react and how tightly your crosshair tracked. It feeds your own stats page and the automatic cheat detection.

Text chat sent on a server is processed for moderation and can be stored with a report. Voice chat is relayed between players in real time and is never recorded or stored.

Matches played on LAN servers, servers other people host, and maps you host yourself are not sent to us at all.

Network and device information

Game servers and this website see the IP address your connection comes from, as any internet service does. It is used to run the game and to keep the ladder honest: matches where two players connect from the same address are recorded without a rating, because from the outside they are indistinguishable from one person running two clients.

The game client sends no hardware identifier of any kind. It used to send one derived from your network adapter; accounts replaced it, and nothing took its place. What travels to a game server when you join is a one-minute, single-use ticket that proves you are your account and is worthless anywhere else.

Server logs contain IP addresses and connection events and are kept for a short period for debugging and abuse investigation.

Cookies

This site sets one cookie, and only after you sign in: a session cookie that keeps you signed in. There are no advertising cookies, no third-party cookies, and nothing tracks you across other websites.

Who it is shared with

Nobody. Your data is not sold, rented, or handed to advertisers or data brokers.

Two companies necessarily process some of it in order for the service to exist: Google, which handles the sign-in itself, and DigitalOcean, which hosts the servers this all runs on. Your ladder entry, username and match history are public on this website because that is the point of a ladder.

How long it is kept

Match history and ladder standing are kept indefinitely - a career record that quietly deleted itself would not be a career record.

Ban records are kept indefinitely, because a ban that expires from the database is not a ban.

Deleting your account

There is very little to delete, by design - no email, no name, no contact details. What exists is the hashed identifier that connects your Google sign-in to your ProAim account. Ask in the ProAim Discord and it is removed, which permanently disconnects the two.

Nothing you played is deleted. Your username, your rating, and every match you played stay exactly where they are on the ladder - they are simply no longer connected to a real person. Erasing them would rewrite the results of games other people played, and those results are theirs as much as yours.

Bans are recorded against the account, which is that hash and nothing else - no hardware, no address.

One exception, stated plainly: if you are banned, that hash stays for as long as the ban stands. It names nobody - it is a string of characters that recognises one Google account and identifies nothing about the person behind it - but without it, deleting an account would be the cheapest way to undo a ban, and the people you were banned for cheating on or abusing would get you straight back.

You can also revoke ProAim's access to your Google account at any time from your Google account settings, which stops you being able to sign in.

Changes

If this policy changes in a way that affects what is collected, the change will be announced in the Discord before it takes effect.